![]() ![]() Coromon with higher potential are more rare than their weaker counterparts and receive these points more often, making them stronger and more unique in the long run than Coromon with lower potential. When this bar fills, you’re rewarded with additional points to freely allocate to your Coromon’s stats. You’ll find this changes the realm of type interactions a player is responsible for learning while remaining complex enough to create points of friction in the battles.Ĭoromon come in three different color palettes that reflect “potential,” a secondary bar of experience that fills up in tandem with your level experience. Some of the types you find in Coromon are skill-exclusive rather than having a representative in the species pool. Your Coromon use a stamina meter that governs the actions they can take, rather than the familiar Power Points allotted to each move that Pokemon deploys. ![]() However, the differences that this game uses to stand firmly apart from Pokémon quickly show themselves. These similarities make it easy to slip into Coromon like a familiar pair of jeans. Simple puzzles gate you into each area until you gain a tool with which to topple them. You still travel from location to location with a team of six monsters that grow with experience gained from battle. Throwing your hat into this ring means that fans of the genre are looking for most (if not all) of these features.Ĭoromon keeps the familiar perspectives, wild monster encounters in patches of grass or other overworld tiles, a familiar near-future setting, and type effectiveness interactions. There really aren’t many turn-based battle systems that allow for one on one combat, hyper-flexible character stats, entirely customizable move pools, and head-to-head competition. Pokémon, for better or worse, has carved out an incredibly unique niche within JRPGs. Not many that come across this game are going to be finding it without prior Pokémon knowledge. The first thing most folks are going to be looking for when finding a game like Coromon is something familiar to latch onto. What does it mean to make your own take on games like this? How can it be done successfully? Can Coromon wrest away some control over the collectible monster game? Is this just Pokémon with extra steps? Anybody even thinking about dipping a toe into the collectible monster game is going to be staring down the barrel of a very, very long gun. ![]() The shadow of Coromon’s competition looms large. One of my greatest regrets in life is missing out on the chance to buy myself the life-size Mareep plush before the secondary market got a hold of it and tripled the price. I’ve spent so much of my life on Pokémon that I presented myself with an entirely ritualistic challenge run before getting my Pokémon tattoo. Pokémon has had a chokehold on the collectible monster genre for so long, that adults with Pokémon in their childhood are now having children and passing their card collections down like precious generational heirlooms. Let’s start by addressing the elephant in the room. ![]()
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